Hole is mine controls
Keyboard and mouse

Hole Is Mine is a cursor-driven incremental adventure, so the mouse carries most of the workload. You point at the Hole, pick the Mini'Oh you want to send down, and launch it to start mining. The keyboard supports that loop with shortcuts for the menu, the upgrade screens, and the Village. The game launched on Aug 10, 2026 with a deliberately simple control scheme, and because it is playable without timed input, there are no reflex checks and no penalty for taking your time with a shot.
- Launching Mini'Ohs: move the cursor over the target zone inside the Hole, select the Mini'Oh from your active lineup, and confirm the throw. On-screen prompts update as you hover over interactive blocks and objects.
- Selecting and inspecting: clicking on a rescued Mini'Oh opens its loadout, while clicking on equipment, loot, or a shop item prepares it for your next dive. Hover tooltips explain what each option does.
- Camera and zoom: the mouse wheel or camera keys let you zoom in and out of the Hole. The Camera Comfort category in the options menu controls how aggressive that movement feels.
- Menus and Village screens: a menu key pauses the action. Since the game lets you save anytime, you can open these screens mid-dive and come back exactly where you were.
Before your first long session, open the controls screen in the in-game settings. That is the authoritative list for your build. The defaults follow the usual incremental game pattern: one main action button for everything you point at, a back or cancel key for menus, and quick access to the upgrade and Village screens.
Gamepad
Hole Is Mine has full controller support on Steam, so you can play the whole game with a gamepad without touching the mouse or keyboard. That includes the menus, the Village, the shops, and the loadout screens, not just the mining itself. The controller layout is built around the same cursor-style loop, with the sticks handling movement and aim and the buttons covering confirm and cancel actions.
- Left stick: moves the on-screen cursor and pans the camera while you are inside the Hole.
- Right stick: fine-tunes your aim and nudges the camera for precise launches.
- Face buttons: confirm, cancel, and interact. These drive the menus, the shop, and the equipment screens.
- Bumpers and triggers: switch between active Mini'Ohs and cycle through the main views.
- Start and Select: open the pause menu and the summary screens.
Because the game has full controller support, a gamepad session works exactly like a keyboard and mouse session: you still save anytime, and the Camera Comfort and Custom Volume Controls are all accessible from the same settings screen. The prompts on screen automatically reflect your current input device, so you will always see the right button names.
If the on-screen buttons do not match your controller, check that Steam has not applied a different community layout. Resetting to the default controller configuration brings the prompts back in line with the game's own bindings.
Tips and rebinding
Hole Is Mine does not publish a separate keybinding reference outside the game, so the in-game controls screen is your single source of truth. Whether you play with mouse and keyboard or a gamepad, take a minute to look at that screen before you start: it lists every action, from launching Mini'Ohs to opening the Village, in one place.
- Set Camera Comfort first: if the camera feels twitchy when you zoom or pan, lower the camera movement settings before you worry about any other binding.
- Use Custom Volume Controls: mining sounds and menu feedback make it easier to tell when a launch connects or a loot box appears, so adjust volume separately from control setup.
- Take your time aiming: the game is playable without timed input, which means no action punishes a slow cursor. Precision matters more than speed.
- Save anytime: the game lets you save in the middle of a dive, so you can pause, test a different button or stick option, and reload without losing progress.
For players who want a custom layout, Steam's controller configuration tools are the practical route for gamepad rebinding. Mouse and keyboard bindings, where available, are managed inside the game's options. The defaults are simple enough that most players will not need to change much, but it costs nothing to verify the layout before you dive.
When a new mechanic appears deeper in the Hole, check the controls screen to see if an input was assigned for it. That way you will know what does what before you need it mid-run.